Cellular Automata Applications
Graphics Applications of Cellular Automata
- Cluster shape modeling (Y.Takai, T.Saito, Y.Tomikawa, and N.K.Takai: "A Particle Cluster Deformation Model
by the Probabilistic Cellular Automata", IEICE Trans. Inf. and Sys., Vol.J83-A, 2000)
- RD Texture generation (Y.Takai, N.K.Takai, and K.J.Nakamori: "Exploration of
the reaction-diffusion textures", Proc. Int. Conf. on Modelling and Simulation , 1998)
- Virtual clay modeling (H.Arata, Y.Takai, N.K.Takai, and T.Yamamoto: "Virtual Clay Modeling
within the Active Voxel Space", IEICE Trans. Inf. and Sys., vol.J82-DII, no.11, 1999)
- Erosion of the bones by 3D-CA (Y.Takai and K.Ecchu, 1993)
- Hypertexture (Y.Takai, 1993)
- Parallel particle systems (Y.Takai, K.Ecchu, and N.K.Takai: "A cellular automaton
model of particle motions and its applications", The Visual Computer , vol.11, no.5, 1995)
- Artificial life (Y.Takai and S.Yamashita, 1994)
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Last updated on Feb. 16, 2001
This page is maintained by
Yoshiaki Takai